Source code for pytenno.models.enums

from enum import Enum


[docs]class Base(Enum): """ Base class for all enums. :meta private: """ def __int__(self): return self.value def __str__(self): return self.name def __repr__(self): return self.name def __hash__(self) -> int: return hash(self.name)
[docs]class RelicQuality(Base): """Represents the quality of a relic. Attributes ---------- intact : int The quality of an intact relic. exceptional : int The quality of an exceptional relic. flawless : int The quality of a flawless relic. radiant : int The quality of a radiant relic. """ intact = 0 exceptional = 1 flawless = 2 radiant = 3
[docs]class FishSize(Base): """Represents the size of a fish. Attributes ---------- small : int The size of a small fish. medium : int The size of a medium fish. large : int The size of a large fish. """ small = 0 medium = 1 large = 2
[docs]class FortunaFishQuality(Base): """Represents the quality of a fish in fortuna Attributes ---------- basic : int The quality of a basic fish. adorned : int The quality of an adorned fish. magnificent : int The quality of a magnificent fish. """ basic = 0 adorned = 1 magnificent = 2
[docs]class Subtype(Base): """Represents the subtype of an item. Basically a combination of ``RelicQuality``, ``FishSize`` and ``FortunaFishQuality``. Attributes ---------- intact : int The subtype of an intact relic. exceptional : int The subtype of an exceptional relic. flawless : int The subtype of a flawless relic. radiant : int The subtype of a radiant relic. small : int The subtype of a small fish. medium : int The subtype of a medium fish. large : int The subtype of a large fish. basic : int The subtype of a basic fortuna fish. adorned : int The subtype of an adorned fortuna fish. magnificent : int The subtype of a magnificent fortuna fish. """ intact = 0 exceptional = 1 flawless = 2 radiant = 3 small = 4 medium = 5 large = 5 basic = 6 adorned = 7 magnificent = 8
[docs]class ItemRarity(Base): """Represents the rarity of an item. Attributes ---------- very_common : int The rarity of a very common item. common : int The rarity of a common item. uncommon : int The rarity of an uncommon item. rare : int The rarity of a rare item. legendary : int The rarity of a legendary item. peculiar : int The rarity of a peculiar item. """ very_common = 0 common = 1 uncommon = 2 rare = 3 legendary = 4 peculiar = 5
[docs]class OrderType(Base): """Represents the type of an order. Attributes ---------- buy : int The order is buying the item(s). sell : int The order is selling the item(s). """ buy = 0 sell = 1
[docs]class MeasurementUnit(Base): """Represents the measurement unit, for riven attributes. Attributes ---------- seconds : int The measurement unit is seconds. percent : int The measurement unit is percent. """ seconds = 0 percent = 1
[docs]class Element(Base): """Represents the element of a weapon, ephemera, or lich weapon. Attributes ---------- impact : int The element is impact. heat : int The element is heat. cold : int The element is cold. electricity : int The element is electricity. toxin : int The element is toxin. magnetic : int The element is magnetic. radiation : int The element is radiation. Notes ----- This does **not** include combined elements, aka. ``.heat`` + ``.cold`` -> ``blast``. """ impact = 0 heat = 1 cold = 2 electricity = 3 toxin = 4 magnetic = 5 radiation = 6
[docs]class PatreonBadge(Base): """Represents the patreon badge of a user. Attributes ---------- bronze : int The badge is bronze. silver : int The badge is silver. gold : int The badge is gold. platinum : int The badge is platinum. """ bronze = 0 silver = 1 gold = 2 platinum = 3
[docs]class Platform(Base): """Represents the platform of a user, order, or auction. Attributes ---------- ps4 : int The platform is on PlayStation 4. pc : int The platform is on PC. xbox : int The platform is on Xbox. switch : int The platform is on Nintendo Switch. """ ps4 = 0 pc = 1 xbox = 2 switch = 3
[docs]class UserRole(Base): """Represents the role of a user. Attributes ---------- anonymous : int The user is an anonymous user. user : int The user is a regular user. moderator : int The user is a moderator. admin : int The user is an admin. """ anonymous = 0 user = 1 moderator = 2 admin = 3
[docs]class UserStatus(Base): """Represents the status of a user. Attributes ---------- offline : int The user is offline. online : int The user is online. ingame : int The user is in Warframe. """ offline = 0 online = 1 ingame = 2
[docs]class RivenWeaponGroup(Base): """Represents group of weapon a riven is on. Attributes ---------- primary : int The riven is on a primary weapon. secondary : int The riven is on a secondary weapon. melee : int The riven is on a melee weapon. zaw : int The riven is on a zaw. sentinel : int The riven is on a sentinel weapon. archgun : int The riven is on an arch gun. kitgun : int The riven is on a kit gun. """ primary = 0 secondary = 1 melee = 2 zaw = 3 sentinel = 4 archgun = 5 kitgun = 6
[docs]class RivenAttributeGroup(Base): """Represents the group of an riven attribute. Used for grouping UI elements. Attributes ---------- default : int The attribute is in the default group. melee : int The attribute is in the melee group. top : int The attribute is at the top of the group. """ default = 0 melee = 1 top = 2
[docs]class RivenWeaponType(Base): """Represents the type of the weapon a riven is on. Attributes ---------- rifle : int The riven in on a rifle-class weapon. shotgun : int The riven in on a shotgun-class weapon. pistol : int The riven in on a pistol-class weapon. melee : int The riven in on a melee-class weapon. zaw : int The riven in on a zaw-class weapon. kitgun : int The riven in on a kitgun-class weapon. """ rifle = 0 shotgun = 1 pistol = 2 melee = 3 zaw = 4 kitgun = 5
[docs]class Polarity(Base): """Represents the polarity of a mod. Attributes ---------- madurai : int The mod is madurai. vazarin : int The mod is vazarin. naramon : int The mod is naramon. zanurik : int The mod is zanurik. any : int The mod is any polarity. Used in some search scenarios. """ madurai = 0 vazarin = 1 naramon = 2 zanurik = 3 any = 4 kitgun = 5
[docs]class TranslationLanguage(Base): """Represents the language of a translation. Attributes ---------- en : int The translation is in English. ru : int The translation is in Russian. ko : int The translation is in Korean. fr : int The translation is in French. sv : int The translation is in Swedish. de : int The translation is in German. zh_hant : int The translation is in Chinese (Traditional). zh_hans : int The translation is in Chinese (Simplified). pt : int The translation is in Portuguese. es : int The translation is in Spanish. pl : int The translation is in Polish. """ en = 0 ru = 1 ko = 2 fr = 3 sv = 4 de = 5 zh_hant = 6 zh_hans = 7 pt = 8 es = 9 pl = 10
[docs]class IconFormat(Base): """Represents the format of an icon. Attributes ---------- land : int The icon is in landscape format. port : int The icon is in portrait format. """ land = 0 port = 1
[docs]class AnimationFormat(Base): """Represents the format of an animation. Attributes ---------- land : int The animation is in landscape format. port : int The animation is in portrait format. """ land = 0 port = 1
[docs]class AuctionType(Base): """Represents the type of an auction. Attributes ---------- riven : int The auction is for a riven. lich : int The auction is for a lich. kubrow : int The auction is for a kubrow. """ riven = 0 lich = 1 kubrow = 2
[docs]class AuctionMarking(Base): """Represents the marking of an auction. Attributes ---------- removing : int The auction is marked for removal. archiving : int The auction is marked for archiving. """ removing = 0 archiving = 1
[docs]class Rotation(Base): """Represents the rotation of a stage. Attributes ---------- a : int The stage is in rotation A. b : int The stage is in rotation B. c : int The stage is in rotation C. """ a = 0 b = 1 c = 2
[docs]class Stage(Base): """Represents the stage of a mission. Attributes ---------- _1 : int The stage is 1. _2 : int The stage is 2. _3 : int The stage is 3. _4 : int The stage is 4. final : int The stage is the final stage. """ _1 = 0 _2 = 1 _3 = 2 _4 = 3 final = 4
[docs]class Faction(Base): """Represents the faction of a mission node. Attributes ---------- infested : int The node is controlled by the Infested. grineer : int The node is controlled by the Grineer. corpus : int The node is controlled by the Corpus. corrupted : int The node is controlled by the Corrupted. """ infested = 0 grineer = 1 corpus = 2 corrupted = 3
[docs]class RivenStat(Base): """Represents the stat of a riven attribute. Notes ----- The stat names do not always line up with the actual names in Warframe. Some names, such as ``.fire_rate_attack_speed``, are modified versions of the names in the API, due to limitations of Python. Calling the ``.__str__`` method will return the actual name. """ ammo_maximum = 0 """The stat modifies the maximum ammo of the weapon the riven is on.""" cold = 1 """The stat modifies the ``Element.cold`` damage of the weapon the riven is on.""" critical_chance = 2 """The stat modifies the critical chance damage of the weapon the riven is on.""" damage = 3 """The stat modifies the base damage of the weapon the riven is on.""" damage_vs_corpus = 4 """The stat modifies the damage of the weapon the riven is on against the Corpus.""" damage_vs_grineer = 5 """The stat modifies the damage of the weapon the riven is on against the Corpus.""" damage_vs_infested = 6 """The stat modifies the damage of the weapon the riven is on against the faction.""" electricity = 7 """The stat modifies the ``Element.electricity`` damage of the weapon the riven is on.""" fire_rate_attack_speed = 8 """The stat modifies the fire rate / attack speed of the weapon the riven is on.""" heat = 9 """The stat modifies the ``Element.heat`` damage of the weapon the riven is on.""" impact = 10 """The stat modifies the ``Element.impact`` damage of the weapon the riven is on.""" magazine_capacity = 11 """The stat modifies the magazine capacity of the weapon the riven is on.""" multishot = 12 """The stat modifies the multishot of the weapon the riven is on.""" projectile_speed = 13 """The stat modifies the projectile speed of the weapon the riven is on.""" punch_through = 14 """The stat modifies the punch through of the weapon the riven is on.""" puncture = 15 """The stat modifies the ``Element.puncture`` damage of the weapon the riven is on.""" reload_speed = 16 """The stat modifies the reload speed of the weapon the riven is on.""" slash = 17 """The stat modifies the ``Element.slash`` damage of the weapon the riven is on.""" status_chance = 18 """The stat modifies the status chance of the weapon the riven is on.""" status_duration = 19 """The stat modifies the status duration of the weapon the riven is on.""" toxin = 20 """The stat modifies the ``Element.toxin`` damage of the weapon the riven is on.""" weapon_recoil = 21 """The stat modifies the weapon recoil of the weapon the riven is on.""" initial_combo = 22 """The stat modifies the initial combo of the weapon the riven is on.""" range = 23 """The stat modifies the range of the weapon the riven is on.""" chance_to_gain_extra_combo_count = 24 """The stat modifies the chance for the weapon to gain an extra combo count on a hit.""" combo_duration = 25 """The stat modifies the duration of the combo of the weapon the riven is on.""" critical_chance_on_slide_attack = 26 """The stat modifies the critical chance on a slide attack of the weapon the riven is on.""" finisher_damage = 27 """The stat modifies the finisher damage of the weapon the riven is on.""" channeling_efficiency = 28 """The stat modifies the channeling efficiency (heavy attack efficiency) of the weapon the riven is on.""" channeling_damage = 29 """The stat modifies the channeling damage (heavy attack damage) of the weapon the riven is on.""" def __str__(self): # Some of these values have non-python-friendly names if self.value == 3: return "base_damage_/_melee_damage" elif self.value == 8: return "fire_rate_/_attack_speed" return self.name
[docs]class DropSourceType(Base): """Represents the type of drop source. Attributes ---------- relic: int The source of the drop was a relic. """ relic = 0 mission = 1